
The amount of fuel needed for a jump depends on a variety of factors, including the type of ship, the distance travelled, the mass of the ship, and the route taken. Fuel consumption is not directly proportional to the distance jumped, and a ship can travel further using multiple small, short jumps than going its maximum range in a single jump. The max fuel per jump is the maximum amount of fuel that can be consumed in a single jump, and this value can vary depending on the ship's specifications and the route chosen.
| Characteristics | Values |
|---|---|
| Fuel needed for jump | 10% of tonnage x jump drive rating |
| Fuel needed for microjumps | A week and 10% |
| Fuel needed for a 10 LY jump | 2 tonnes |
| Fuel needed for a 5LY jump | 0.5 tonnes |
| Fuel needed for 2.5 LY jumps | 0.1 tonnes |
| Fuel needed for a 20 LJ Jump | Less than two 10 LJ Jumps |
| Fuel needed for a 30 LY jump | 3.6 tonnes |
| Fuel needed for a 500 LY trip | 25% of 80 tons of fuel |
| Fuel needed for a 1700 LY trip | Anaconda with lots of fuel tanks |
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What You'll Learn

Fuel efficiency decreases with jump distance
For example, a 10-tonne fuel tank with a max jump range of 10 lightyears ("LY") will consume 2 tonnes of fuel. However, for the same craft, a 5LY jump range will only use 0.5 tonnes of fuel. This means that the craft could jump 50LY at 10LY per jump or 100LY at 5LY per jump. The fuel efficiency decreases with jump distance as longer jumps require more fuel.
Similarly, a 2.5LY jump will only use 0.1 tonnes of fuel, allowing the craft to jump 250LY in total. This is why the galaxy map has a "Fastest Route" and an "Economical Route" navigation plotting option. The fastest route will use less fuel overall but will require more fuel per jump, whereas the economical route will take longer but use less fuel per jump, allowing the craft to travel further overall.
In addition, the fuel efficiency of a jump can also be impacted by the cargo load of the ship. A ship with a heavier cargo load will require more fuel to travel the same distance compared to a ship with a lighter cargo load. Therefore, it is important to consider the distance, fuel consumption, and cargo load when planning a route to maximize fuel efficiency.
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Fuel consumption is not proportional to distance jumped
Fuel consumption is not directly proportional to the distance jumped. The fuel consumed depends on the straight-line distance between the two systems in space, measured in light-years. The fuel cost for each jump does not depend on the number of stargate jumps to the destination. For instance, two 10 LJ jumps need less fuel than one 20 LJ jump. The fuel consumption rises exponentially with jump distance.
The jump range and fuel consumption are not a 1:1 ratio. For example, a 10-tonne fuel tank with a max jump range of 10LY will consume 2 tonnes of fuel. However, for the same craft, a 5LY jump range might only use 0.5 tonnes. Thus, it is more efficient to travel 100LY with ten 10LY jumps than with twenty 5LY jumps. This is why the galaxy map has "Fastest Route" and "Economical Route" navigation plotting. The fastest route uses fewer jumps but consumes more fuel.
The “max fuel per jump” is the maximum amount of fuel that can be consumed in a single jump. The maximum fuel per jump can stop players from jumping to systems. However, engineers can increase the maximum fuel per jump. For instance, the standard upper limit is 5 tons per jump, which can be increased to 5.21 tons per jump.
To calculate the number of jumps, one can use the Galaxy Map. One can click on stars that are further and further away and plot a course. The line will be dotted when the range exceeds the maximum distance. Thus, the previous star will indicate the maximum distance. One can also use Coriolis.io to build any ship and view all its specifications, including range and jumps.
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The 'Fastest Route' uses more fuel than the 'Economical Route'
The amount of fuel consumed during a journey depends on the route taken. The "max fuel per jump" is the maximum amount of fuel that can be consumed in a single jump. For example, a 10-tonne fuel tank with a max jump range of 10LY will consume 2 tonnes of fuel. The same craft, with a 5LY jump range, might only use 0.5 tonnes.
The "Fastest Route" option on the galaxy map will get you to your destination in fewer jumps but will use much more fuel. This is because the fastest route involves fewer, longer jumps. On the other hand, the "Economical Route" option involves more, shorter jumps. This is a more fuel-efficient way of travelling, as fuel efficiency decreases when jumping at the biggest possible distance.
For example, if you have a 10-tonne fuel tank and a max jump range of 10LY, you could jump 50LY at 10LY per jump, or 100LY at 5LY per jump. This could be increased to 200LY if you used 2.5LY jumps at only 0.1 tonnes per jump.
The fuel efficiency of a ship can be improved by reducing the cargo load before jumping and replotting the course. Additionally, the fuel consumption of a jump drive can be reduced by levelling up the Jump Fuel Conservation skill, which decreases fuel consumption by 10% per level.
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The maximum fuel per jump limit
In the game Elite Dangerous, the standard upper limit is 5 tons per jump, but engineers can slightly increase this limit. The maximum fuel per jump impacts the distance travelled in a single jump, as higher fuel consumption allows for longer jumps. However, fuel efficiency decreases when approaching the maximum fuel per jump limit, resulting in more fuel being wasted.
To optimize fuel usage, players can opt for multiple short jumps instead of fewer long jumps. This strategy is known as the "Economical Route" and is available in the galaxy map. By utilizing shorter jumps, players can cover greater distances while consuming less fuel. However, this method increases the total number of jumps required to reach the destination, resulting in a longer travel time.
Additionally, the mass of the ship affects fuel consumption. Increasing the cargo load before jumping will require more fuel to cover the same distance, potentially exceeding the maximum fuel per jump limit. Therefore, it is crucial to replot the route after altering the cargo load to ensure that the ship has sufficient fuel for the journey.
Understanding the interplay between jump range, fuel consumption, and the maximum fuel per jump limit is essential for efficient navigation in games like Elite Dangerous. By considering factors such as ship specifications, jump distance, and cargo management, players can make informed decisions to optimize their routes and avoid fuel-related issues during their interstellar travels.
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Fuel cost depends on the straight-line distance between systems
The fuel cost for each jump depends on the straight-line distance between the two systems in space, measured in light-years. Each jump drive has a maximum jump range and consumes a certain amount of fuel per light-year. The fuel cost per jump is the maximum amount of fuel that can be consumed in a single jump. For example, a 10-tonne fuel tank with a maximum jump range of 10 light years will consume 2 tonnes of fuel. The same craft, with a 5-light-year jump range, might only use 0.5 tonnes.
The fuel consumption is not directly proportional to the distance jumped. The distance and fuel consumption are not a 1:1 ratio. For instance, two 10 LJ jumps need less fuel than one 20 LJ jump. The fuel cost also depends on the mass of the ship. More fuel is required to move a greater mass over the same distance. The fuel efficiency decreases with an increase in jump distance.
The jump range depends on the mass of the ship and the installed FSD. The FSD can only put a limited amount of fuel to use in a single jump. The jump range is also affected by the cargo load. The range with a full cargo load is less than the range without cargo.
The cost of fuel can be reduced by using economical routes. These routes consist of multiple shorter jumps. The fastest routes, on the other hand, consist of fewer longer jumps and use more fuel.
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Frequently asked questions
The standard upper limit is 5 tons per jump. Engineers can increase this slightly, for example, from 5 tons to 5.21 tons per jump.
The fuel needed depends on the straight-line distance between the two systems in space, measured in light-years. Each jump drive has a maximum jump range and consumes a certain amount of fuel per light-year.
The Galaxy Map will tell you. Click on stars further and further away and hit the plot course button. When the line reaching the target star is dotted, you've exceeded your range. So, go back to the previous try where the line was solid, and that will tell you how far away the star is.
Switch to an economic route. This will increase your range, depending on the density of stars around you, i.e. how short you can make the jumps while still making progress towards your target.
More fuel will be required to move a greater mass along the same distance, so your fuel use limit may be exceeded.
























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