
The Plasma Slug is an experimental effect that can be applied to plasma accelerators and railguns. It allows plasma slug ammo to be generated directly from ship fuel. While this upgrade eliminates ammunition restocking costs, it reduces damage output per shot and can cause the user to run out of fuel during combat. The amount of fuel used per shot is 0.022 tons, though some users have reported that the Imperial Hammer depletes fuel three times faster than a regular railgun.
| Characteristics | Values |
|---|---|
| Fuel consumption | 0.022 tons of fuel per shot |
| Fuel consumption (per reload) | 0.11 tons (5 shots) |
| Fuel tank capacity | 112 tons |
| Heat reduction | 40% |
| Damage reduction | 10% |
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What You'll Learn

Plasma Slug ammo is generated from ship fuel
The Plasma Slug is an experimental effect that can be applied to Plasma Accelerators and Railguns through engineering. It allows plasma slug ammo to be generated directly from ship fuel. Each shot of the Plasma Slug will consume 0.022 tons of fuel, which is a significant amount considering that the reserve tank on most ships is between 0.3 and 0.6 tons. This high fuel consumption can quickly drain the fuel tank, especially when using an Imperial Hammer with Plasma Slug, which can empty the reserve tank in 45 seconds.
The benefit of using Plasma Slug ammo generated from ship fuel is that it eliminates ammunition restock costs for the Plasma Accelerator and Railgun. Fuel can be freely scooped from stars, providing a readily available source of ammunition. However, ships with small fuel reserves should exercise caution as they could run out of fuel and become stranded.
The Plasma Slug also offers a 10% reduction in damage output per shot and a 40% reduction in heat generated on Railguns. While this may seem advantageous, some users have reported that the Plasma Slug can be buggy, consuming three times the expected fuel for one shot from a medium railgun. This bug can lead to rapid fuel depletion and impact the effectiveness of the weapon.
Despite the mixed reviews, some users find the Plasma Slug to be very economical, allowing for an hour of combat with only a quarter of a tank of fuel remaining. The large plasma slug PA (rapid-fire plasma slug APA) is also mentioned as a viable option, although it may require topping off before entering a RES. Overall, the Plasma Slug ammo generated from ship fuel offers a unique advantage in combat situations, provided users are mindful of their fuel levels and the potential for rapid depletion.
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Fuel is used at 0.022 tons per shot
The Plasma Slug is an experimental effect that can be applied to plasma accelerators and railguns. It allows plasma slug ammo to be generated directly from ship fuel, at the cost of 10% reduced damage output per shot. Each shot consumes 0.022 tons of fuel, meaning ships with small fuel reserves should use caution as they could become stranded.
The amount of fuel used per shot is consistent across different weapons and sizes. For example, a user with a corvette that has 2 small plasma rails and a large plasma slug PA noted that they could fight for hours without running out of fuel. Another user with a gunship and a 128t tank noted that they burned out all their internal modules before using even half their tank.
The Plasma Slug's fuel consumption can be advantageous in certain situations. For instance, as fuel can be freely scooped from stars, the upgrade eliminates ammunition restock costs for the Plasma Accelerator and Railgun. Additionally, the Plasma Slug also reduces heat generation by 40% on railguns, which can be beneficial for ships with large fuel tanks and heat reduction capabilities.
However, the Plasma Slug's fuel consumption can also be a drawback in certain scenarios. The Imperial Hammer, for instance, is considered a poor candidate for the Plasma Slug due to its extreme fuel consumption. It has been noted that the Imperial Hammer can quickly drain both the reserve tank and the main fuel tank. Similarly, a user with a 4 fuel rail SRB FDL nearly ran out of gas after a prolonged combat session, suggesting that ships with larger internal flexibility to pack in bigger fuel tanks may be more suitable for the Plasma Slug.
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Fuel can be scooped from stars
The Plasma Slug is an experimental effect that can be applied to plasma accelerators and railguns through engineering. It allows plasma slug ammo to be generated directly from ship fuel, at the cost of 10% reduced damage output per shot. Each shot consumes 0.022 tons of fuel, which is equivalent to 110 kilograms. This means that a Plasma Slug can quickly drain a ship's fuel tank, especially if it has small fuel reserves.
However, one significant advantage of the Plasma Slug is that fuel can be freely scooped from stars, eliminating ammunition restock costs. This makes it a viable option for ships with large fuel tanks, as they can take advantage of the Plasma Slug's benefits without worrying about running out of fuel.
The ability to scoop fuel from stars offers strategic possibilities for ships equipped with the Plasma Slug. For example, explorers may use a Rail Gun to burn off fuel for maximum range jumps to the edges of the galaxy. Additionally, having a large fuel tank can provide extended combat capabilities, as demonstrated by a user who shared their experience of having an hour of combat with 2x rails and 1x large plasma equipped with Plasma Slugs and still having a quarter of their tank remaining.
Despite the advantages, there are some considerations to keep in mind. Ships with small fuel reserves should exercise caution, as they could become stranded if they deplete their fuel too quickly. Additionally, Plasma Accelerators are prone to overheating after just a few shots, and they have vast energy requirements and thermal load that need to be managed.
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Ships with small fuel reserves may become stranded
The Plasma Slug is an experimental effect that can be applied to plasma accelerators and railguns. It allows plasma slug ammo to be generated directly from ship fuel, reducing damage output per shot by 10%. While fuel can be freely scooped from stars, eliminating ammunition restocking costs, ships with small fuel reserves may become stranded.
Plasma Slug ammo consumes 0.022 tons of fuel for every shot in the magazine reloaded. This means that a railgun will require 1.76 tons of fuel, and a plasma accelerator will require 2.2 tons. This is a significant amount of fuel, and for ships with small fuel reserves, it can be a concern.
For example, the Imperial Hammer with Plasma Slug has been described as a poor candidate due to its extreme fuel consumption. It can drain the fuel tank quickly, and even with a large fuel tank, it may not be sufficient. Similarly, the Plasma Accelerator, a weapon module that fires slugs of superheated plasma, also has vast energy requirements. When combined with the Plasma Slug effect, the fuel consumption can be significant.
In addition, the Plasma Slug effect can be used with other weapons, such as the C1 rail shot or the hammer's burst. These weapons also consume a considerable amount of fuel, and while they may be effective in combat, they can quickly deplete a ship's fuel reserves.
As a result, ships with small fuel reserves that utilise the Plasma Slug effect must exercise caution. They should ensure they have adequate fuel scooping capabilities or carry additional fuel tanks to avoid becoming stranded in sparse areas of the galaxy.
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Plasma Slug reduces damage output by 10% per shot
The Plasma Slug is an experimental effect that can be applied to Plasma Accelerators and Railguns. It allows plasma slug ammo to be generated directly from ship fuel. While it offers the advantage of eliminating ammunition restocking costs, it also comes with a trade-off. Each shot of the Plasma Slug results in a 10% reduction in damage output. This decrease in damage per shot is a notable drawback that users should consider when deciding whether to utilise the Plasma Slug.
The Plasma Slug's 10% damage reduction per shot is a significant factor that can influence its effectiveness in combat situations. While it may not seem like a substantial decrease, the cumulative effect over multiple shots can impact the overall damage output. This reduction in damage can be a critical consideration for players who rely on high damage output to take down enemies quickly. Therefore, the 10% damage reduction per shot is an important specification to keep in mind when evaluating the Plasma Slug's performance.
In addition to the damage reduction, the Plasma Slug also affects fuel consumption. Each shot of the Plasma Slug consumes a set amount of fuel, typically around 0.022 tons, regardless of the weapon's size. This fuel consumption can quickly add up, especially with multiple shots or when using weapons with higher fuel requirements. As a result, ships with small fuel reserves should exercise caution to avoid running out of fuel, which could leave them stranded.
Despite the downside of reduced damage output and increased fuel consumption, the Plasma Slug offers certain benefits that make it a viable option in some situations. Firstly, it eliminates the need for ammunition restocking costs since it generates ammo directly from ship fuel. Additionally, the Plasma Slug helps reduce heat generation, which is advantageous in combat. For ships with large fuel tanks and effective fuel management systems, the Plasma Slug can provide extended combat time without worrying about ammunition costs.
The decision to use the Plasma Slug depends on various factors, including the ship's fuel reserves, combat strategy, and weapon choices. While the 10% damage reduction per shot is a drawback, it may be mitigated by the benefits of reduced heat generation and ammunition cost elimination. Ultimately, the Plasma Slug can be a valuable tool for specific ship configurations and combat scenarios, but it may not be the optimal choice for every player or situation.
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Frequently asked questions
A plasma slug uses 0.022 tons or 110 kilograms of fuel per shot.
Yes, the size of the railgun does impact the fuel consumption of a plasma slug. A medium railgun uses more fuel per shot than a small one. The Imperial Hammer, for instance, uses 3x the fuel required for one shot from a medium railgun with Plasma Slug.
A plasma slug can be used as an experimental effect for plasma accelerators and railguns. It allows plasma slug ammo to be generated directly from ship fuel, eliminating ammunition restocking costs. It also reduces the heat generated by 40%.











































