
The cost of fuel for freighters in the Star Wars universe varies depending on several factors, including the size of the starport, the quality of services, the speed of refueling, and the type of fuel used. Docking fees typically range from 50 to 200 credits per day, and refueling costs can increase rapidly for faster refueling services. Some players use a Facilities Class multiplier, scarcity multiplier, ship silhouette, and consumables rating to calculate fuel costs. Others use a simple formula based on the number of days spent in space, the number of crew and passengers, and a credit value. According to one source, a single fuel cell costs 500 credits, and a full tank costs 1,000 credits. Additionally, freighters with faster drives, such as the Falcon, will consume more fuel.
| Characteristics | Values |
|---|---|
| Fuel cost calculation factors | Facilities Class multiplier, scarcity multiplier, silhouette of the ship, consumables rating of the vessel |
| Docking fees | Between 50 and 200 credits per day |
| Fuel cost formula | Days spent in space x number of crew + passengers aboard ship x 10 credits |
| Fuel cost for Din Jaren's ship, the Razor Crest | More than 5,000 Credits for round trips after the fall of the Empire |
| Fuel cells per day | 4 |
| Fuel cells per month | 140 |
| Fuel cells for a trip across the galaxy | 70,000 |
| Fuel cells for most stock light freighters | 50 |
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What You'll Learn

Fuel costs vary depending on the speed of travel
The type of fuel used by Star Wars ships also varies. Star Destroyers use reactors that annihilate hypermatter, which is presumably a form of antimatter. This is incredibly dangerous and requires a massive reactor for safe containment. Fighters and freighters are fuelled with liquid from pipes.
The cost of fuel also depends on where it is purchased. Fuel can be purchased at spaceports equipped with fusion generators that recharge fuel cells. The cost of recharging depends on the rate of charge, with faster charges costing more. Docking fees also vary depending on the size of the starport and the quality of the services, with docking fees at maintenance bays being more expensive.
Some GMs in Star Wars RPGs hand-wave refueling, considering it a boring aspect of the game. However, others have incorporated it into their campaigns, with players having to deal with the wheeling and dealing and bookkeeping involved in affording fuel and other costs.
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Docking fees include fuel
The cost of fuel also depends on the speed of travel, as faster ships will use more fuel. Additionally, fuel costs can be affected by the scarcity of resources in the galactic economy. The consumables rating of the vessel, or how many hours it can be piloted without refueling, also impacts fuel costs.
Some Gamemasters may choose to have players pay a percentage of their earnings towards regular starship-related costs, including docking fees, fuel, and maintenance, to cut down on the haggling over individual expenses. This can add a layer of depth to the game, as players must consider not only the cost of fuel but also the upkeep of their ship.
In addition to fuel, docking fees can include other essential ship consumables such as water and oxygen, which are typically restocked when refueling. Routine maintenance, such as checking essential ship systems, replacing ship fluids, and scrubbing air filters, is also necessary and can cost around 200 credits for a ship of Colossal or lesser size.
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Fuel is calculated by days spent in space
Fuel costs for freighters in Star Wars: Edge of the Empire (EotE) are not explicitly calculated by the number of days spent in space. However, fuel consumption and costs are essential considerations in the game, influencing ship purchasing decisions and travel strategies.
In the Star Wars universe, fuel is a valuable resource, with specific types like Clouzon-36 and hypermatter mentioned. Fuel costs can vary based on the facilities used for refuelling, with standard-class starports offering competitive rates. Docking fees may also cover fuel expenses, as mentioned in some gameplay experiences.
The EotE rulebook provides travel times between regions, ranging from 3 days to 1 week (a galactic week is 5 days). For longer journeys across the galaxy, travel times can extend from 1 to 3 weeks. These durations do not account for the Hyperspace Drive, which can significantly reduce travel time. For example, the Falcon's upgraded 0.5 engine cuts travel time between regions to 3 to 8 days.
To estimate fuel costs, players can employ various strategies. Some players create spreadsheets that factor in facility class multipliers, scarcity multipliers, ship silhouette, and consumables rating to determine fuel efficiency. Others track every jump, cost, and overhead, including tariffs and ship payments, to manage fuel expenditures effectively.
Additionally, faster ships can opt to travel at a higher multiplier (slower) to conserve fuel, even if it extends their travel duration. This strategy underscores the importance of balancing speed and fuel efficiency in long-distance journeys.
While specific calculations for fuel costs per day in space are not provided, players can utilise tools like the SAGA Index, a fan-made Excel spreadsheet, to estimate fuel requirements and costs for their Star Wars: Edge of the Empire adventures.
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Fuel is also calculated by the number of jumps
Fuel costs for freighters in Star Wars: Edge of the Empire (EotE) can vary depending on several factors, including the number of jumps, the speed of the ship, and the facilities used for refuelling.
One source suggests that the number of fuel cells required depends on the number of consumables carried by the ship. A starship with one week of consumables would have 5 fuel cells, while a ship with one month's worth of consumables would have 35 fuel cells. Each additional fuel cell costs 500 credits.
Another factor influencing fuel consumption is the speed of the ship. Faster ships travelling at a higher multiplier will use more fuel, while slower ships can conserve fuel by travelling at a lower multiplier. Additionally, the type of facility and the speed of recharging can impact fuel costs. Recharging at spaceports with fusion generators can be inexpensive at slow rates, but the costs increase rapidly for quicker charges.
In terms of jumps, it is recommended that ships refuel after a certain number of hyperspace jumps to maintain optimal performance. Some sources suggest refuelling after every 4 to 5 jumps, while others recommend maintenance and calibration after every 20 jumps. Failing to maintain the ship's engines may result in a higher chance of hyperdrive malfunction for each subsequent jump.
The number of jumps can also be factored into the fuel calculation. One method involves using a 1% maintenance cost of the ship's value, then multiplying it by the number of jumps and the distance travelled. For example, a trip from Coruscant to Bespin with four jumps would cost 500 credits.
In the context of the Star Wars universe, fuel is a critical resource, with prices fluctuating based on scarcity and economic conditions. Docking fees may also be included in fuel costs, with players paying a fee whenever they land, covering fuel and other services. These fees can vary depending on the size of the starport and the quality of the services provided.
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Fuel costs are affected by the galactic economy
Fuel costs are an important aspect of space travel in the Star Wars universe, and they are influenced by various factors, including the state of the galactic economy. For instance, during the galactic recession of c. 9 ABY, fuel prices rose significantly. The scarcity of resources during an economic downturn leads to higher prices, impacting the cost of fuel.
Additionally, the availability of fuel can vary across the galaxy, affecting its price. In certain regions, fuel mining operations may be challenging due to the presence of predators or unique power systems, resulting in higher costs for refueling. For example, landing on a planet controlled by the Gand, with their distinct power standards, requires purchasing a new set of power cells or searching for charged galactic-standard cells, both of which can be expensive.
The facilities where refueling takes place also impact the cost. Spaceports with fusion generators offer recharging services for fuel cells, and the rate of charge influences the price. A slow recharge may be inexpensive or even free, while rapid recharging incurs higher costs. The class of the spaceport also plays a role, with better-class ports generally offering more competitive prices.
The type of ship and its hyperdrive rating also factor into fuel costs. A ship with a low consumables rating and an inefficient hyperdrive may consume more fuel, leading to higher expenses. This adds a layer of strategy to ship selection and encourages players to consider the potential fuel efficiency of their vessels.
Moreover, the availability of docking facilities and the associated fees can impact fuel costs. Docking fees may cover the cost of fuel, but avoiding docking for extended periods can lead to low fuel levels and the need to refuel. The decision to dock or continue traveling without refueling adds a tactical element to the game, influenced by the current state of the galactic economy and the accessibility of resources.
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Frequently asked questions
Fuel costs vary depending on the size of the starport and quality of the services. Docking fees can range from 50 to 200 credits per day, and recharging a fuel cell at a spaceport costs 500 credits.
Freighters typically have an endurance of about a month, and captains will refuel at every opportunity.
Maintenance costs are typically calculated as 1% of the cost of the ship. For example, the cost of maintenance from Coruscant to Bespin would be 500 credits.





























