
In RimWorld, chemfuel is a resource used to craft explosive weapons and ammunition, as well as fuel generators, rocketswarm launchers, and pod launchers. Each tile of distance requires 2.25 chemfuel, and a pod can be sent up to 66 tiles away, requiring 150 chemfuel. A pod launcher can be constructed after completing the Transport Pod research project. It requires 50 steel, 1 component, and 3,000 ticks (50 seconds) of work. A transport pod requires 60 steel, 1 component, and 75-150 chemfuel per launch.
| Characteristics | Values |
|---|---|
| How to obtain chemfuel | Refineries are the most consistently available way of obtaining chemfuel. It can also be produced when a boomalope is milked. |
| Amount of chemfuel needed to launch a pod | 75-150 chemfuel per launch. Each tile of distance requires 2.25 chemfuel. Launchers can send pods up to 66 tiles away, which requires 150 chemfuel. |
| Other uses of chemfuel | Crafting explosive weapons and ammunition, fueling chemfuel-powered generators, rocketswarm launchers, smokepop packs, firefoam pop packs, jump packs, and as an ingredient in crafting locust and phoenix armor. |
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What You'll Learn
- Chemfuel is a resource used to craft weapons and fuel generators and pod launchers
- It can be made from wood, raw food, or by milking a tamed adult boomalope
- Refineries are the most consistent way of obtaining chemfuel, but they require the most work
- Each tile of distance requires 2.25 chemfuel
- Chemfuel is highly volatile and must be stored safely

Chemfuel is a resource used to craft weapons and fuel generators and pod launchers
Chemfuel is a highly versatile resource in RimWorld, used to craft explosive weapons and ammunition, as well as fuel generators and pod launchers. It is produced by milking tamed, adult boomalopes, with the amount of chemfuel obtained dependent on the saturation of the animal. An infinite chemreactor can also be used to generate 75 chemfuel every 10 in-game days. Additionally, chemfuel can be crafted from wood or raw food, although these methods are less efficient.
Chemfuel is essential for fuelling pod launchers, with each tile of distance requiring 2.25 chemfuel. A pod launcher can launch a transport pod, which can carry 150kg of items, including chemfuel, to another location in the world. The amount of chemfuel required depends on the distance travelled, with a maximum of 150 chemfuel needed to travel 66 tiles. It is important to calculate the required amount of chemfuel to avoid wasting resources on additional launches to deliver more fuel.
While chemfuel is a valuable resource, it is highly volatile and must be stored safely. When ignited, chemfuel explodes in a fireball, making it useful for offensive purposes. However, its explosive nature also poses a risk if stored incorrectly, as a single spark can cause a massive explosion.
In RimWorld, players can utilise chemfuel in various ways, including as a weapon by filling transport pods with fuel and launching them at enemies. This strategy, while effective for area denial, may not cause significant damage. Additionally, chemfuel can be used to fuel generators, providing an alternative source of power. Overall, chemfuel is a crucial resource in RimWorld, offering both offensive capabilities and utility for transportation and power generation.
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It can be made from wood, raw food, or by milking a tamed adult boomalope
Chemfuel is a valuable resource in Rimworld, used to craft explosive weapons and ammunition, as well as fuel pod launchers and chemfuel generators. It can be obtained in several ways, including through the use of biofuel refineries, milking tamed boomalopes, or harvesting wood and raw food.
One method to obtain chemfuel is by constructing a biofuel refinery. This process requires 150 steel, 3 components, and 2000 ticks (33.33 secs) of work, with a construction skill requirement of 4. The refinery can then be used to produce chemfuel from wood or non-hay raw food. To make chemfuel from wood, 70 wood logs are converted into 35 chemfuel, taking 2000 ticks (33.33 secs) of work. Similarly, 3.5 nutrition worth of raw food can be turned into 35 chemfuel, but this process takes slightly longer at 2500 ticks (41.67 secs). The efficiency of these processes can be improved with a higher General Labor Speed.
Another way to obtain chemfuel is by milking tamed adult boomalopes. These explosive animals provide 11 chemfuel per day when fully fed, with the production decreasing as their saturation drops. Milking a boomalope takes 400 ticks (6.67 secs) of work and is influenced by the Animal Gather Speed of the handler. It is important to note that boomalopes explode upon death, so caution must be exercised when handling them.
Additionally, chemfuel can be obtained through the use of infinite chemreactors, which are a quest reward. Infinite chemreactors provide free fuel and are more efficient than boomalopes or refining organics and wood. However, the production rate is relatively slow, generating 75 chemfuel every 600,000 ticks (10 in-game days) when powered by 300W.
Players can also opt to use wood-fueled generators or directly harvest wood and raw food to convert into chemfuel. However, this method is less efficient than using biofuel refineries or milking boomalopes.
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Refineries are the most consistent way of obtaining chemfuel, but they require the most work
While refineries require a lot of work, they can be an efficient source of chemfuel when combined with hydroponics greenhouses and biofuel refineries. This setup can produce a significant net energy profit, but it requires a dedicated colonist workforce to manage. Additionally, the workload of chemfuel production can be reduced by cultivating corn instead of growing trees, as corn requires much less work per unit of chemfuel produced.
The chemfuel generator itself requires 170 W of power, but only one refinery is needed for multiple generators. The generator also offers a consistent and compact source of power, making it one of the easiest generators to use. However, it requires upkeep to create the chemfuel and transport it to the generator. The workload is reasonably low, and any source of chemfuel is generally less work than what a wood-fired generator would entail.
In terms of pod launchers, each launch requires 70 steel, 1 component, and 75-150 chemfuel. This means that with one launcher and pod, you can transport enough materials to build two additional launchers with pods, all fully fuelled. This calculation assumes a pod cargo capacity of 150kg.
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Each tile of distance requires 2.25 chemfuel
In RimWorld, chemfuel is a highly versatile resource. It can be used to craft explosive weapons and ammunition, fuel generators, and power pod launchers. Due to its volatile nature, it must be stored carefully to prevent accidental explosions.
Pod launchers are an essential component of mid-game colonies, allowing players to transport colonists, items, and resources over long distances. Each pod launcher can launch one transport pod, which has a cargo capacity of 150kg. The construction of a pod launcher requires 50 steel, 1 component, and 3,000 ticks (50 seconds) of work, with a minimum construction skill of 6.
Each tile of distance that a pod travels requires 2.25 chemfuel. This means that launching a pod to the maximum distance of 66 tiles will consume 150 chemfuel. It is important to calculate the required amount of chemfuel to avoid wasting resources on additional launches to deliver more fuel to stranded colonists. One effective method is to send 150 chemfuel on the first launch, then adjust the amount for subsequent launches based on the fuel used.
Players can obtain chemfuel through various methods. Refineries are a consistent but labor-intensive option. Alternatively, it can be produced by milking tamed, adult boomalopes, with the amount of chemfuel scaling based on the Animal Gather Yield of the handler. Another method is to convert wood or raw food into chemfuel, although this process requires specific quantities of resources and labor.
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Chemfuel is highly volatile and must be stored safely
Chemfuel is a highly volatile liquid chemical used to craft explosive weapons and ammunition. It is also used to fuel engines, rockets, and transport pods. Due to its volatile nature, it must be stored safely to avoid accidents and explosions.
When storing chemfuel, it is important to keep it away from any sources of ignition, such as flames or electrical circuits. It should be stored in small compartments that contain only small amounts of chemfuel, so that in the event of an explosion, the entire stock is not destroyed. Additionally, it should not be stored with other flammable materials, such as mortar shells.
Some players choose to store their chemfuel in isolated locations away from the main base. This helps to protect the base in case of an explosion and can also be used as a defence mechanism during raids. Multiple layers of protection, such as granite doors and stone walls, can be used to further secure the storage area.
It is also important to consider the amount of chemfuel being stored. In RimWorld, players typically use between 75 and 150 chemfuel per transport pod launch. However, some players have experimented with using much larger amounts, such as 10,000 chemfuel, for offensive purposes.
Overall, the highly volatile nature of chemfuel requires that it be stored safely and securely to prevent accidents and ensure the safety of the colony.
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Frequently asked questions
Each pod requires 75-150 chemfuel per launch.
Each tile of distance requires 2.25 chemfuel.
A pod launcher can send pods up to 66 tiles away.
150 chemfuel.

































